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Living Wick 2014

CR 1/4 construct

Small construct, unaligned


Armor Class
13 (natural armor)
Hit Points
28 (8d6)
Speed
20 ft.

STR10 (+0)
DEX10 (+0)
CON10 (+0)
INT5 (-3)
WIS5 (-3)
CHA5 (-3)

Saving Throws
Skills
Vulnerabilities
fire
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious
Senses
passive Perception 10
Languages
shares a telepathic link with the individual that lit its wick
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Controlled.

Living wicks cannot move, attack, or perform actions when they are not lit. Living wicks only respond to the telepathic commands of the individual that lit them.

Light.

Activated living wicks produce light as a torch.

Melting.

A living wick loses one hit point for every 24 hours it remains lit.

Actions

Slam.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Consume Self.

A living wick can be commanded to rapidly burn through the remains of its wick, creating a devastating fireball. All creatures within 20 feet of the living wick take 7 (2d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw. The fire spreads around corners and ignites flammable objects in the area that aren't being worn or carried. The wick is reduced to a lifeless puddle of wax.

Environments: Caves, Ruins, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details