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Likho 2014

CR 6 monstrosity

Medium monstrosity, chaotic evil


Armor Class
15 (natural armor)
Hit Points
90 (12d8+36)
Speed
40 ft.

STR16 (+3)
DEX18 (+4)
CON16 (+3)
INT13 (+1)
WIS16 (+3)
CHA21 (+5)

Saving Throws
Constitution +7, Charisma +8
Skills
Acrobatics +7, Perception +6, Stealth +10
Senses
darkvision 60 ft., passive Perception 16
Languages
Common, Goblin, Void Speech
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Innate Spellcasting.

the likho's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

at will: message

3/day each: crown of madness, mirror image, ray of enfeeblement

1/day: bestow curse

Magic Resistance.

The likho has advantage on saving throws against spells and other magical effects.

Pounce.

If the likho moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the likho can use a bonus action to make two additional claw attacks against it.

Actions

Multiattack.

The likho makes two claw attacks.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Disruptive Gaze.

As a bonus action, the likho directs its gaze at any single creature it can see and afflicts it with a temporary bout of bad luck. The targeted creature has disadvantage on attack rolls, saving throws, and skill checks until the end of its next turn.

Environments: Forest or Jungle

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details