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Kishi Demon 2014

CR 8 fiend

Medium fiend, chaotic evil


Armor Class
18 (natural armor, shield)
Hit Points
119 (14d8+56)
Speed
50 ft.

STR19 (+4)
DEX20 (+5)
CON19 (+4)
INT15 (+2)
WIS11 (+0)
CHA22 (+6)

Saving Throws
Dexterity +8, Constitution +7, Wisdom +3
Skills
Deception +9, Perception +3, Performance +9
Resistances
cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 13
Languages
Celestial, Common, Draconic, Infernal, telepathy
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Innate Spellcasting.

the demon's spellcasting ability is Charisma (spell save DC 17). The demon can innately cast the following spells, requiring no material components: At will: detect evil and good, detect magic, suggestion

3/day: glibness

1/day: dominate person

Magic Resistance.

The demon has advantage on saving throws against spells and other magical effects.

Trophy Shield.

If the kishi demon killed an opponent this turn, as a bonus action, it takes part of the slain creature's essence along with a grisly trophy and mounts it upon its shield. For 24 hours, the Armor Class of the kishi demon becomes 20, and creatures of the same race as the slain creature have disadvantage on attack rolls against the kishi demon.

Two Heads.

The demon has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Variant: Demon Summoning.

some kishi demons have an action option that allows them to summon other demons.

summon Demon (1/Day): The kishi demon has a 35 percent chance of summoning one kishi demon

Actions

Multiattack.

The demon makes one bite attack and three spear attacks.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.

Spear.

Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details