Wiki › Monsters & Creatures

Kalke 2014

CR 1/4 fiend

Small fiend, neutral evil


Armor Class
14 (natural armor)
Hit Points
9 (2d6+2)
Speed
30 ft., climb 30 ft.

STR8 (-1)
DEX17 (+3)
CON12 (+1)
INT13 (+1)
WIS7 (-2)
CHA13 (+1)

Saving Throws
Skills
Perception +0, Stealth +5
Senses
darkvision 120 ft., passive Perception 10
Languages
Abyssal, Common, Infernal
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Detect Spellcasting.

Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate.

Extinguish Flames.

Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action.

Magic Resistance.

Kalkes have advantage on saving throws against spells and magical effects.

Actions

Dagger.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details