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Hound Of The Night 2014

CR 5 monstrosity

Large monstrosity, unaligned


Armor Class
16 (natural armor)
Hit Points
112 (15d10+30)
Speed
30 ft.

STR20 (+5)
DEX16 (+3)
CON14 (+2)
INT9 (-1)
WIS14 (+2)
CHA10 (+0)

Saving Throws
Dexterity +6, Constitution +5, Wisdom +5
Skills
Intimidation +3, Perception +5, Stealth +6
Vulnerabilities
fire
Damage Immunities
cold
Senses
darkvision 60 ft., passive Perception 15
Languages
understands Elvish and Umbral but can't speak
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Blood Scent.

A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.

Innate Spellcasting.

the hound's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

at will: dimension door

Actions

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Frost Breath (Recharge 5–6).

The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.

Environments: Caves, Grassland or Plains, Hills, Ruins, Underworld

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details