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Gypsosphinx 2014

CR 14 monstrosity

Large monstrosity, neutral evil


Armor Class
17 (natural armor)
Hit Points
171 (18d10+72)
Speed
40 ft., fly 70 ft.

STR20 (+5)
DEX14 (+2)
CON18 (+4)
INT18 (+4)
WIS18 (+4)
CHA18 (+4)

Saving Throws
Skills
Arcana +9, History +9, Perception +9, Religion +9
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
psychic, poison
Condition Immunities
poisoned
Senses
truesight 90 ft., passive Perception 19
Languages
Abyssal, Common, Darakhul, Sphinx
Challenge
14 (11,500 XP) · Proficiency Bonus +5

Inscrutable.

The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage.

Magic Weapons.

The sphinx's weapon attacks are magical.

Mystic Sight.

A gypsosphinx sees death coming and can foretell the manner of a person's death. This ability does not come with any urge to share that information. Gypsosphinxes are notorious for hinting, teasing, and even lying about a creature's death ("If we fight, I will kill you and eat your heart. I have seen it,"is a favorite bluff).

Spellcasting.

the sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:

cantrips: (at will): mage hand, mending, minor illusion, poison spray

  • 1st Level (4 slots): comprehend languages, detect magic, identify
  • 2nd Level (3 slots): blur, darkness, locate object
  • 3rd Level (3 slots): dispel magic, glyph of warding, major image
  • 4th Level (3 slots): blight, greater invisibility
  • 5th Level (1 slot): cloudkill

Actions

Cast a Spell (Costs 3 Actions).

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

Multiattack.

The sphinx makes one bite attack and two claw attacks.

Teleport (Costs 2 Actions).

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Claws.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (6d8 + 5) slashing damage.

Rake.

If the sphinx succeeds with both claw attacks, it automatically follows up with a rake attack. If the target fails a DC 17 Dexterity check, it is knocked prone and takes 14 (2d8 + 5) slashing damage.

Legendary Actions

Bite Attack.

The sphinx makes one bite attack.

Teleport (Costs 2 Actions).

The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cast a Spell (Costs 3 Actions).

The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details