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Ghoul, Imperial 2014

CR 4 undead

Medium undead, lawful evil


Armor Class
16 (breastplate)
Hit Points
93 (17d8+17)
Speed
30 ft., burrow 15 ft.

STR16 (+3)
DEX14 (+2)
CON12 (+1)
INT13 (+1)
WIS14 (+2)
CHA14 (+2)

Saving Throws
Skills
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Darakhul, Undercommon
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Turning Defiance.

The imperial ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.

Actions

Multiattack.

The imperial ghoul makes one bite attack and one claws attack.

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and if the target creature is humanoid it must succeed on a DC 11 Constitution saving throw or contract darakhul fever.

Claws.

Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Light Crossbow.

Ranged Weapon Attack: +4 to hit, range 80/320, one target. Hit: 8 (1d8 + 2) piercing damage.

Environments: Caves, Ruins, Underworld

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details