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Gearforged Templar 2014

CR 6 humanoid

Medium humanoid, lawful neutral


Armor Class
18 (plate armor)
Hit Points
71 (11d8+22)
Speed
30 ft.

STR20 (+5)
DEX9 (-1)
CON15 (+2)
INT12 (+1)
WIS16 (+3)
CHA10 (+0)

Saving Throws
Dexterity +2, Constitution +5
Skills
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
poison
Condition Immunities
charmed, frightened, exhaustion, poisoned
Senses
passive Perception 13
Languages
Common
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Defensive Zone.

The gearforged templar can make an opportunity attack when a creature enters its reach.

Onslaught.

As a bonus action, the gearforged can make a Shove attack.

Actions

Multiattack.

The gearforged templar makes three attacks with its glaive.

Glaive.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Javelin.

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Whirlwind (Recharge 5–6).

The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw.

Reactions

Parry.

The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details