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Fidele Angel 2014

CR 5 celestial

Medium celestial, lawful good


Armor Class
16 (natural armor)
Hit Points
104 (16d8+32)
Speed
40 ft., fly 40 ft.

STR20 (+5)
DEX18 (+4)
CON14 (+2)
INT14 (+2)
WIS16 (+3)
CHA18 (+4)

Saving Throws
Dexterity +7, Constitution +5, Intelligence +5, Wisdom +6, Charisma +7
Skills
Insight +6, Perception +6
Resistances
fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
acid, cold
Condition Immunities
charmed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 16
Languages
Common, Celestial, Infernal
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Ever Touching.

Fidele angels maintain awareness of their mate's disposition and health. Damage taken by one is split evenly between both, with the original target of the attack taking the extra point when damage doesn't divide evenly. Any other baneful effect, such as ability damage, affects both equally.

Innate Spellcasting.

the angel's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

at will: guidance, light, purify food and drink, spare the dying

3/day: cure wounds, scorching ray (5 rays)

1/day: bless, daylight, detect evil and good, enhance ability, hallow, protection from evil and good

Magic Resistance.

The angel has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The angel's weapon attacks are magical while it is in eagle form.

Shapechange.

The angel can change between winged celestial form, its original mortal form, and that of a Medium-sized eagle. Its statistics are the same in each form, with the exception of its attacks in eagle form.

To My Lover's Side.

If separated from its mate, each fidele angel can use both plane shift and teleport 1/day to reunite.

Unshakeable Fidelity.

Fidele angels are never voluntarily without their partners. No magical effect or power can cause a fidele angel to act against its mate, and no charm or domination effect can cause them to leave their side or to change their feelings of love and loyalty toward each other.

Actions

Multiattack.

The angel makes two longsword attacks or two longbow attacks; in eagle form, it instead makes two talon attacks and one beak attack.

+1 Longsword.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage or 11 (1d10 + 6) slashing damage if used with two hands.

+1 Longbow.

Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Beak.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Talons.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details