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Fext 2014

CR 6 undead

Medium undead, any alignment


Armor Class
17 (natural armor)
Hit Points
60 (11d8+11)
Speed
30 ft.

STR14 (+2)
DEX16 (+3)
CON1 (-5)
INT14 (+2)
WIS12 (+1)
CHA18 (+4)

Saving Throws
Dexterity +6, Wisdom +4, Charisma +7
Skills
Perception +4
Resistances
bludgeoning, piercing, and slashing damage with nonmagical weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
the languages spoken by its patron
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Innate Spellcasting.

the fext's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:at will: hex3/day each: counterspell, fear, gaseous form1/day each: hold monster, true seeing

Magic Resistance.

The fext has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The fext's weapon attacks are magical.

Patron Blessing.

A fext is infused with a portion of their patron's power. They have an Armor Class equal to 10 + their Charisma modifier + their Dexterity modifier.

Actions

Multiattack.

The fext makes two melee or ranged attacks.

Eldritch Blade.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 16 (3d10) force damage.

Eldritch Fury.

Ranged Weapon Attack: +6 to hit, range 60/200 ft., one creature. Hit: 25 (4d10 + 3) force damage.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details