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Eye Golem 2014

CR 11 construct

Large construct, unaligned


Armor Class
20 (natural armor)
Hit Points
157 (15d10+75)
Speed
30 ft.

STR22 (+6)
DEX9 (-1)
CON20 (+5)
INT5 (-3)
WIS11 (+0)
CHA1 (-5)

Saving Throws
Skills
Perception +8
Damage Immunities
fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities
charmed, exhausted, frightened, paralyzed, petrified, poisoned
Senses
truesight 120 ft., passive Perception 18
Languages
understands the language of its creator, but can't speak
Challenge
11 (7,200 XP) · Proficiency Bonus +4

Immutable Form.

The golem is immune to any spell or effect that would alter its form.

Magic Resistance.

The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons.

The golem's weapon attacks are magical.

Actions

Multiattack.

The golem makes two melee attacks.

Shoot into the Sun (1 minute/day).

When roused for combat, the golem opens many of its eyes, emitting blinding light. All ranged attacks, including ranged spells that require a spell attack roll, are made with disadvantage against the golem. The effect persists as long as the eye golem desires, up to a total of 1 minute (10 rounds) per day.

Slam.

Melee Weapon Attack: +10 to hit, reach 5ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Gaze of Ancient Light (Recharge 6).

The golem emits a burst of blinding light, affecting all opponents within 30 feet who are visible to it. These creatures must make a successful DC 17 Constitution saving throw or be permanently blinded. All affected creatures, including those that save successfully, are stunned until the end of their next turn.

Primal Voice of Doom (1/Day).

The golem intones a disturbing invocation of the sun god. Creatures within 30 feet of the golem must make a successful DC 17 Wisdom saving throw or become frightened Deaf or unhearing creatures are unaffected.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details