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Erina Scrounger 2014

CR 1/4 humanoid

Small humanoid, neutral


Armor Class
12 (leather armor)
Hit Points
22 (4d6+8)
Speed
20 ft., burrow 20 ft.

STR9 (-1)
DEX12 (+1)
CON14 (+2)
INT13 (+1)
WIS10 (+0)
CHA11 (+0)

Saving Throws
Skills
Resistances
poison
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Erina
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Hardy.

The erina has advantage on saving throws against poison.

Keen Smell.

The erina has advantage on Wisdom (Perception) checks that rely on smell.

Spines.

An enemy who hits the erina with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage.

Actions

Dagger.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Sling.

Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Environments: Forest or Jungle, Grassland or Plains, Hills

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details