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Empty Cloak 2014

CR 1/2 construct

Medium construct, unaligned


Armor Class
13 (natural armor)
Hit Points
45 (10d8)
Speed
fly 40 ft.

STR18 (+4)
DEX14 (+2)
CON10 (+0)
INT10 (+0)
WIS10 (+0)
CHA1 (-5)

Saving Throws
Dexterity +4, Constitution +2
Skills
Stealth +4
Vulnerabilities
fire
Resistances
bludgeoning
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
understands Elvish and Umbral but can't speak
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Diligent Sentinel.

Empty cloaks are designed to watch for intruders. They gain advantage on Wisdom (Perception) checks.

Shadow Construction.

Empty cloaks are designed with a delicate shadow construction. They burst into pieces, then dissipate into shadow, on a critical hit.

Wrapping Embrace.

Empty cloaks can share the same space as one Medium or smaller creature. The empty cloak has advantage on attack rolls against any creature in the same space with it.

Actions

Razor Cloak.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Shadow Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Shadow Snare.

Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: Large or smaller creatures are restrained. To escape, the restrained creature or an adjacent ally must use an action to make a successful DC 14 Strength check. The shadow snare has 15 hit points and AC 12.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details