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Eala 2014

CR 2 monstrosity

Small monstrosity, unaligned


Armor Class
15 (natural)
Hit Points
40 (9d6+9)
Speed
10 ft., fly 60 ft.

STR10 (+0)
DEX16 (+3)
CON12 (+1)
INT2 (-4)
WIS12 (+1)
CHA16 (+3)

Saving Throws
Dexterity +5
Skills
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 11
Languages
-
Challenge
2 (450 XP) · Proficiency Bonus +2

Actions

Multiattack.

The eala makes two attacks with its wing blades.

Wing Blades.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Fire Breath (Recharge 5–6).

The eala breathes fire in a 20-foot cone. Every creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save or half as much on a successful one. The eala's fire breath ignites flammable objects and melts soft metals in the area that aren't being worn or carried.

Reactions

Swan Song.

When the eala is reduced to 0 hit points, it can use its last breath sing a plaintive and beautiful melody. Creatures within 20 feet that can hear the eala must succeed on a DC 13 Charisma saving throw or be incapacitated for 1 round. A creature incapacitated in this way has its speed reduced to 0.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details