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Dust Goblin 2014

CR 1/4 humanoid

Small humanoid, neutral evil


Armor Class
14 (leather armor)
Hit Points
5 (1d6+2)
Speed
40 ft.

STR8 (-1)
DEX16 (+3)
CON14 (+2)
INT10 (+0)
WIS8 (-1)
CHA8 (-1)

Saving Throws
Skills
Stealth +7
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Twisted.

When the dust goblin attacks a creature from hiding, its target must make a successful DC 10 Wisdom saving throw or be frightened until the end of its next turn.

Actions

Shortsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Light Crossbow.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Environments: Caves, Desert, Ruins, Badlands, Underworld

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details