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Dipsa 2014

CR 1/4 ooze

Tiny ooze, unaligned


Armor Class
15
Hit Points
27 (6d4+12)
Speed
20 ft., climb 20 ft., swim 20 ft.

STR3 (-4)
DEX17 (+3)
CON14 (+2)
INT1 (-5)
WIS6 (-2)
CHA1 (-5)

Saving Throws
Skills
Stealth +7
Resistances
acid
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft., passive Perception 8
Languages
-
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Amorphous.

The dipsa can move through a space as narrow as 1 inch wide without squeezing.

Discreet Bite.

The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. A creature bitten must succeed on a DC 15 Wisdom (Perception) check to notice the attack or any damage taken from it.

Swamp Stealth.

The dipsa gains an additional +2 (+9 in total) to Stealth in swamp terrain.

Translucent.

The dipsa can take the Hide action as a bonus action on each of its turns.

Actions

Bite.

Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the dipsa's space. Hit: 1 piercing damage, and the dipsa attaches to the target. A creature with a dipsa attached takes 3 (1d6) acid damage per round per dipsa, and it must make a successful DC 12 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction to a creature's hit point maximum lasts until it is affected by a lesser restoration spell or comparable magic.

Environments: Swamp or Marsh

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details