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Crimson Drake 2014

CR 1 dragon

Tiny dragon, chaotic evil


Armor Class
14 (natural armor)
Hit Points
54 (12d4+24)
Speed
15 ft., fly 80 ft.

STR10 (+0)
DEX14 (+2)
CON14 (+2)
INT8 (-1)
WIS9 (-1)
CHA14 (+2)

Saving Throws
Dexterity +4
Skills
Acrobatics +4, Perception +1
Damage Immunities
fire
Condition Immunities
paralyzed, unconscious
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Draconic, telepathy 60 ft.
Challenge
1 (200 XP) · Proficiency Bonus +2

Magic Resistance.

The drake has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The crimson drake makes one bite attack and one stinger attack.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 4 (1d8) fire damage.

Stinger.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns for 3 rounds. The target may repeat the saving throw at the end of its turn to end the effect early.

Breath Weapon (Recharge 6).

The drake exhales fire in a 15-ft. cone. Each target in that cone takes 18 (4d8) fire damage, or half damage with a successful DC 12 Dexterity saving throw.

Environments: Forest or Jungle

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details