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Corrupting Ooze 2014

CR 5 ooze

Large ooze, neutral evil


Armor Class
12 (natural armor)
Hit Points
115 (10d10+60)
Speed
20 ft., swim 30 ft.

STR16 (+3)
DEX10 (+0)
CON22 (+6)
INT4 (-3)
WIS2 (-4)
CHA1 (-5)

Saving Throws
Skills
Stealth +3
Resistances
slashing, bludgeoning
Damage Immunities
acid, fire, poison
Condition Immunities
exhaustion, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft., tremorsense 60 ft., passive Perception 5
Languages
-
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Corrupting Touch.

When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.

Strong Swimmer.

A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.

Actions

Slam.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details