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Bucca 2014

CR 1/2 fey

Tiny fey, neutral evil


Armor Class
14 (natural armor)
Hit Points
27 (5d4+15)
Speed
20 ft., fly 30 ft.

STR10 (+0)
DEX16 (+3)
CON17 (+3)
INT13 (+1)
WIS9 (-1)
CHA16 (+3)

Saving Throws
Skills
Perception +1, Stealth +7
Senses
darkvision 60 ft., passive Perception 11
Languages
Darakhul, Dwarvish
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Flyby.

The bucca doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Innate Spellcasting.

the bucca's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:

at will: invisibility

3/day each: darkness, ensnaring strike, locate object

Vulnerability to Sunlight.

A bucca takes 1 point of radiant damage for every minute it is exposed to sunlight.

Actions

Dagger.

Melee Weapon Damage: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or take 1d2 Strength damage. The target must repeat the saving throw at the end of each of its turns, and it loses another 1d2 Strength for each failed saving throw. The effect ends when one of the saving throws succeeds or automatically after 4 rounds. All lost Strength returns after a long rest.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details