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Ancient Titan 2014

CR 12 celestial

Gargantuan celestial, neutral good


Armor Class
15 (breastplate)
Hit Points
198 (12d20+72)
Speed
50 ft.

STR27 (+8)
DEX13 (+1)
CON22 (+6)
INT16 (+3)
WIS16 (+3)
CHA20 (+5)

Saving Throws
Constitution +10, Wisdom +7, Charisma +9
Skills
Athletics +14, Intimidation +9, Perception +7
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Senses
darkvision 120 ft., passive Perception 17
Languages
Common, Giant, Primordial, Titan, telepathy 120 ft.
Challenge
12 (8,400 XP) · Proficiency Bonus +4

Innate Spellcasting.

the ancient titan's spellcasting ability is Charisma (spell save DC 17). The ancient titan can innately cast the following spells, requiring no material components:

3/day: power word stun

1/day: power word kill

Magic Resistance.

The ancient titan has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The ancient titan makes two greatsword attacks or two longbow attacks

Greatsword.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 8) slashing damage.

Longbow.

Ranged Weapon Attack: +5 to hit, range 150/640 ft., one target. Hit: 19 (4d8 + 1) piercing damage.

Eldritch Singularity (Recharge 5–6).

The ancient titan opens a momentary rupture in the eldritch source that fuels its words of power. This rupture appears at a spot designated by the titan within 100 feet. Any creature within 60 feet of the spot must make a DC 17 Constitution saving throw. On a failure, the creature takes 28 (8d6) force damage, falls prone, and is pulled 1d6 x 10 feet toward the eldritch singularity, taking an additional 3 (1d6) bludgeoning damage per 10 feet they were dragged. If the saving throw succeeds, the target takes half as much force damage and isn't knocked prone or pulled. The spot where the rupture occurs becomes the center of a 60-foot-radius antimagic field until the end of the ancient titan's next turn. The titan's spells are not affected by this antimagic field.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details