Wiki › Monsters & Creatures

Amphiptere 2014

CR 3 beast

Medium beast, unaligned


Armor Class
15 (natural armor)
Hit Points
60 (8d8+24)
Speed
20 ft., fly 60 ft., climb 20 ft., swim 20 ft.

STR11 (+0)
DEX18 (+4)
CON17 (+3)
INT2 (-4)
WIS16 (+3)
CHA6 (-2)

Saving Throws
Skills
Perception +5
Senses
blindsight 10 ft., passive Perception 15
Languages
-
Challenge
3 (700 XP) · Proficiency Bonus +2

Flyby.

The amphiptere doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Swarming.

Up to two amphipteres can share the same space at the same time. The amphiptere has advantage on melee attack rolls if it is sharing its space with another amphiptere that isn't incapacitated.

Actions

Multiattack.

The amphiptere makes one bite attack and one stinger attack.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.

Stinger.

Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage, and the target must make a successful DC 13 Constitution saving throw or be poisoned for 1 hour.

Environments: Forest or Jungle

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details