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Algorith 2014

CR 10 construct

Medium construct, lawful neutral


Armor Class
18 (natural armor)
Hit Points
136 (16d8+64)
Speed
40 ft., fly 40 ft.

STR21 (+5)
DEX14 (+2)
CON19 (+4)
INT13 (+1)
WIS16 (+3)
CHA18 (+4)

Saving Throws
Dexterity +6, Constitution +8, Wisdom +7, Charisma +8
Skills
Athletics +9, Insight +7, Investigation +5, Perception +7
Resistances
acid, cold, lightning
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 17
Languages
Common, Celestial, Draconic, Infernal
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Immutable Form.

The algorith is immune to any spell or effect that would alter its form.

Innate Spellcasting.

The algorith's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:

at will: aid, blur, detect magic, dimension door

5/day each: dispel magic

1/day: commune (5 questions), wall of force

Actions

Multiattack.

The algorith makes two logic razor attacks.

Logic Razor.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) force damage.

Cone of Negation (Recharge 5–6).

An algorith can project a cone of null energy. Targets inside the 30 foot cone take 42 (12d6) force damage and suffer the effect of a dispel magic spell. A successful DC 16 Dexterity saving throw reduces the damage to half and negates the dispel magic effect on that target.

Reality Bomb (5/Day).

The algorith can summon forth a tiny rune of law and throw it as a weapon. Any creature within 30 feet of the square where the reality bomb lands takes 21 (6d6) force damage and is stunned until the start of the algorith's next turn. A target that makes a successful DC 16 Dexterity saving throw takes half damage and isn't stunned.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details