Wiki › Monsters & Creatures

Alehouse Drake 2014

CR 1/2 dragon

Tiny dragon, chaotic neutral


Armor Class
13
Hit Points
65 (10d4+40)
Speed
40 ft., fly 80 ft.

STR7 (-2)
DEX16 (+3)
CON19 (+4)
INT11 (+0)
WIS12 (+1)
CHA16 (+3)

Saving Throws
Dexterity +5
Skills
Deception +5, Insight +3, Persuasion +5
Condition Immunities
paralyzed, unconscious
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Draconic
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Forgetful Spellcasting.

When a creature fails an Intelligence, Wisdom, or Charisma saving throw against a spell cast by an alehouse drake, the creature immediately forgets the source of the spellcasting.

Innate Spellcasting.

the drake's innate casting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

at will: friends, vicious mockery

5/day each: calm emotions, dissonant whispers, ray of sickness, hideous laughter

3/day each: confusion, invisibility

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Breath Weapon (Recharge 5–6).

An alehouse drake can burp a cloud of intoxicating gas in a 15-foot cone. A creature caught in the cloud becomes poisoned for 1 minute and must make a successful DC 14 Constitution saving throw or become stunned for 1d6 rounds.

Discombobulating Touch.

An alehouse drake can make a touch attack that grants its target +3 to Dexterity-based skill checks and melee attacks but also induces confusion as per the spell. This effect lasts for 1d4 rounds. A successful DC 13 Charisma saving throw negates this effect.

Environments: Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details