Wiki › Monsters & Creatures

Xecha 2014

CR 6 fiend

Medium fiend, chaotic evil


Armor Class
15 (natural armor)
Hit Points
133 (14d8+70)
Speed
30 ft.

STR12 (+1)
DEX17 (+3)
CON20 (+5)
INT11 (+0)
WIS14 (+2)
CHA16 (+3)

Saving Throws
Dexterity +6, Wisdom +5, Charisma +6
Skills
Perception +2
Damage Immunities
acid, poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses
blindsight 120 ft., passive Perception 12
Languages
Abyssal, Common, Infernal, telepathy 120'
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Amorphous.

Can move through a space as narrow as 1' wide with o squeezing. Any equipment worn/carried is left behind when it goes through a space too small for the equipment.

Assume the Dead.

Enters corpse of a Small Medium or Large creature that has been dead less than 24 hrs impersonating it for 2d4 days before body decays. If xecha takes 15 damage or more on a single turn while inhabiting body it must make DC 15 Con save or be ejected from the body which falls apart and is destroyed. Its stats except size are same in each body.

Magic Resistance.

Advantage: spell/magic effect saves.

Transparent.

Even when in plain sight it takes a successful DC 16 Wis (Perception) check to spot a xecha that has neither moved nor attacked. A creature that tries to enter the xecha’s space while unaware of it is surprised by the xecha.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details