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Wrackwraith 2014

CR 3 undead

Medium undead, neutral evil


Armor Class
13
Hit Points
45 (6d8+18)
Speed
30 ft., fly 30 ft.

STR14 (+2)
DEX16 (+3)
CON16 (+3)
INT10 (+0)
WIS12 (+1)
CHA11 (+0)

Saving Throws
Skills
Perception +1
Resistances
acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks
Damage Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
passive Perception 13
Languages
any languages it knew in life
Challenge
3 (700 XP) · Proficiency Bonus +2

Incorporeal Movement.

Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.

Wrack Form.

While animating a pile of wrack has AC 18 and can use Slam and Deluge actions. Also loses its immunity to grappled and restrained conditions and can’t fly. If it moves through a creature or object with Incorporeal Movement while animating wrack wrack falls off its ghostly body ending this. Otherwise can end this as bonus action. If it takes 15+ damage in single turn while animating wrack must make DC 13 Con save or be ejected from wrack ending this.

Bonus Actions

Wrack Jump (Recharge 4–6).

Leaves current pile magically teleports to another within 60' of it and uses Animate Wrack.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details