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Wandering Haze 2014

CR 10 ooze

Gargantuan ooze, unaligned


Armor Class
16 (natural armor)
Hit Points
170 (11d20+55)
Speed
5 ft., fly 40 ft.

STR22 (+6)
DEX16 (+3)
CON20 (+5)
INT3 (-4)
WIS13 (+1)
CHA3 (-4)

Saving Throws
Skills
Perception +1
Resistances
cold
Damage Immunities
acid
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 120 ft., passive Perception 15
Languages
—
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Acidic Fog.

A creature that starts its turn in the wandering haze’s space takes 7 (2d6) acid.

Cloud Form.

Can move through a space as narrow as 1 inch wide with o squeezing and can enter a hostile creature’s space and vice versa. The haze’s space is heavily obscured.

False Appearance.

While motionless indistinguishable from ordinary cloud or fog bank.

Ooze Nature.

Doesn’t require sleep.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details