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Void Knight 2014

CR 10 construct

Medium construct, lawful evil


Armor Class
18 (natural armor)
Hit Points
153 (18d8+72)
Speed
20 ft.

STR22 (+6)
DEX7 (-2)
CON18 (+4)
INT12 (+1)
WIS16 (+3)
CHA10 (+0)

Saving Throws
Strength +1, Constitution +8, Wisdom +7
Skills
Perception +3
Resistances
nonmagic B/P/S attacks
Damage Immunities
force, poison
Condition Immunities
blinded, charmed, deafened, exhausted, frightened, paralyzed, petrified, poisoned
Senses
blindsight 120 ft., passive Perception 17
Languages
Void Speech, telepathy 120'
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Call of the Void.

If creature within 5 ft. of knight attempts to move away from it that creature: DC 13 Str save or be unable to move away from knight. If creature uses magic to move (ex: misty step or freedom of movement) it automatically succeeds.

Construct Nature.

Doesn’t require air food drink or sleep.

Immoveable.

Can’t be moved vs. its will except by magical means. In addition knight has disadvantage on Dex (Acrobatics) and Dex (Stealth) checks.

Implosive End.

When Void knight dies it collapses in on itself releasing a wave of Void energy. Creature within 5 ft. of it: 18 (4d8) force (DC 16 Dex half).

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details