Void Knight 2014
CR 10 construct
Medium construct, lawful evil
STR22 (+6)
DEX7 (-2)
CON18 (+4)
INT12 (+1)
WIS16 (+3)
CHA10 (+0)
Call of the Void.
If creature within 5 ft. of knight attempts to move away from it that creature: DC 13 Str save or be unable to move away from knight. If creature uses magic to move (ex: misty step or freedom of movement) it automatically succeeds.
Construct Nature.
Doesn’t require air food drink or sleep.
Immoveable.
Can’t be moved vs. its will except by magical means. In addition knight has disadvantage on Dex (Acrobatics) and Dex (Stealth) checks.
Implosive End.
When Void knight dies it collapses in on itself releasing a wave of Void energy. Creature within 5 ft. of it: 18 (4d8) force (DC 16 Dex half).
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details