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Vampiric Vanguard 2014

CR 7 undead

Medium undead, neutral evil


Armor Class
14 (natural armor)
Hit Points
127 (15d8+60)
Speed
40 ft., climb 20 ft.

STR19 (+4)
DEX16 (+3)
CON18 (+4)
INT11 (+0)
WIS10 (+0)
CHA8 (-1)

Saving Throws
Dexterity +6, Wisdom +3
Skills
Perception +0
Resistances
necrotic; nonmagic B/P/S attacks
Senses
darkvision 60 ft., passive Perception 13
Languages
the languages it knew in life
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Bloodthirsty.

When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren’t Constructs or Undead.

Spider Climb.

Difficult surfaces even ceilings no ability check.

Vampire Weaknesses.

Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks.

Bonus Actions

Fleet of Foot.

Takes the Dash action.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details