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Tuberkith 2014

CR 1/4 plant

Small plant, any alignment


Armor Class
13 (natural armor)
Hit Points
22 (4d6+8)
Speed
30 ft., burrow 20 ft.

STR8 (-1)
DEX14 (+2)
CON15 (+2)
INT10 (+0)
WIS12 (+1)
CHA9 (-1)

Saving Throws
Skills
Perception +1
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Sylvan
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Deep Roots.

Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground.

Dozens of Eyes.

Has advantage on Wis (Perception) checks that rely on sight and on saves vs. being blinded. In addition if the tuberkith isn’t blinded creatures attacking it can’t benefit from traits and features that rely on a creature’s allies distracting or surrounding the tuberkith such as the Pack Tactics trait or Sneak Attack feature.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details