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Trollkin Ironmonger 2014

CR 5 humanoid

Medium humanoid, neutral


Armor Class
19 (plate)
Hit Points
105 (14d8+42)
Speed
30 ft.

STR18 (+4)
DEX13 (+1)
CON17 (+3)
INT11 (+0)
WIS12 (+1)
CHA9 (-1)

Saving Throws
Skills
Perception +1
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Trollkin
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Regeneration.

Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn’t function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn’t regenerate.

Thick Skin.

Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC).

Reactions

Impregnable Counter.

When a creature within 5 ft. of the ironmonger misses a melee attack vs. it the attacker must make DC 15 Str save or be knocked prone.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details