Trollkin Ironmonger 2014
CR 5 humanoid
Medium humanoid, neutral
STR18 (+4)
DEX13 (+1)
CON17 (+3)
INT11 (+0)
WIS12 (+1)
CHA9 (-1)
Regeneration.
Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn’t function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn’t regenerate.
Thick Skin.
Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC).
Reactions
Impregnable Counter.
When a creature within 5 ft. of the ironmonger misses a melee attack vs. it the attacker must make DC 15 Str save or be knocked prone.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details