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Trollkin Fire Shaman 2014

CR 2 humanoid

Medium humanoid, neutral


Armor Class
14 (leather armor)
Hit Points
45 (7d8+14)
Speed
30 ft.

STR10 (+0)
DEX14 (+2)
CON14 (+2)
INT9 (-1)
WIS16 (+3)
CHA8 (-1)

Saving Throws
Skills
Perception +3
Senses
darkvision 60 ft., passive Perception 15
Languages
Common, Trollkin
Challenge
2 (450 XP) · Proficiency Bonus +2

Regeneration.

Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn’t function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn’t regenerate.

Thick Skin.

Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC).

Reactions

Fiery Escape (2/Day).

When shaman takes damage each creature within 5 ft. of it: DC 13 Dex save or take 7 (2d6) fire. Shaman is then wreathed in flames and teleports up to 30' to unoccupied space it can see.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details