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Troll, Gutter 2014

CR 4 giant

Medium giant, neutral evil


Armor Class
15 (natural armor)
Hit Points
75 (10d8+30)
Speed
30 ft., swim 30 ft.

STR18 (+4)
DEX16 (+3)
CON16 (+3)
INT7 (-2)
WIS11 (+0)
CHA7 (-2)

Saving Throws
Skills
Perception +0
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Giant
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Amphibious.

Can breathe air and water.

Keen Smell.

Advantage: smell Wis (Percept) checks.

Psychoactive Sweat.

Any creature that starts its turn within 5 ft. of the troll must make DC 13 Con save or be poisoned until the start of its next turn.

Regeneration.

The troll regains 10 hp at the start of its turn. If the troll takes acid or fire this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hp and doesn’t regenerate.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details