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The Flesh 2014

CR 4 aberration

Medium aberration, neutral evil


Armor Class
14 (natural armor)
Hit Points
78 (12d8+24)
Speed
30 ft., climb 30 ft., swim 30 ft.

STR18 (+4)
DEX14 (+2)
CON14 (+2)
INT8 (-1)
WIS13 (+1)
CHA10 (+0)

Saving Throws
Skills
Perception +1
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 11
Languages
those host knew in life
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Amorphous (True Form Only).

Can move through a space as narrow as 1 inch wide with o squeezing.

Amphibious.

Can breathe air and water.

Mimicry (Assumed Form Only).

Can mimic the sounds and voice of its assumed form. A creature that hears these sounds can tell they are imitations with successful DC 14 Wis (Insight) check.

Regeneration.

Regains 5 hp at the start of its turn. If it takes acid or fire this trait doesn’t function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn’t regenerate.

Bonus Actions

Assume Form.

Consumes corpse of Med or smaller Humanoid or Beast within 5 ft. and transforms into it. Stats other than size are the same in new form. Any items worn/carried meld into new form. Can't activate use wield or otherwise benefit from any of its equipment. It reverts to its true aberrant form if it dies makes a Manipulate Flesh attack or uses Assume Form while transformed.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details