Wiki › Monsters & Creatures

Talus Flow 2014

CR 3 elemental

Large elemental, neutral evil


Armor Class
13 (natural armor)
Hit Points
102 (12d10+36)
Speed
30 ft., climb 10 ft.

STR17 (+3)
DEX10 (+0)
CON16 (+3)
INT5 (-3)
WIS12 (+1)
CHA5 (-3)

Saving Throws
Skills
Perception +1
Vulnerabilities
thunder
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 30 ft., tremorsense 120 ft., passive Perception 13
Languages
Terran
Challenge
3 (700 XP) · Proficiency Bonus +2

False Appearance.

While motionless indistinguishable from normal pile of rocks pebbles and scree.

Landslide.

If it moves at least 15 ft. before entering creature’s space creature: DC 13 Dex save or knocked prone. If target is prone talus flow can make one Slam vs. it as a bonus action.

Scree Form.

Can enter a hostile creature’s space and stop there. Flow can move through a space as narrow as 3 inches wide with o squeezing. Flow’s space is difficult terrain. When a creature starts its turn in flow’s space it must make DC 13 Dex save or be knocked prone.

Stone Camouflage.

Has advantage on Dex (Stealth) checks made to hide in rocky terrain.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details