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Sodwose 2014

CR 6 plant

Medium plant, neutral evil


Armor Class
15
Hit Points
127 (15d8+60)
Speed
40 ft., climb 30 ft.

STR10 (+0)
DEX21 (+5)
CON18 (+4)
INT15 (+2)
WIS14 (+2)
CHA9 (-1)

Saving Throws
Skills
Perception +2
Vulnerabilities
fire
Resistances
bludgeoning, piercing
Damage Immunities
poison
Condition Immunities
blinded, charmed, exhaustion, frightened, poisoned, restrained, unconscious
Senses
blindsight 120 ft., passive Perception 15
Languages
Common, Sylvan
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Grassland Camouflage.

Advantage: Dex (Stealth) to hide in grassland.

Scarecrow.

Any creature that starts its turn within 10 ft. of sodwose: frightened until the end of its next turn (DC 15 Wis negates and is immune to sodwose’s Scarecrow for the next 24 hrs).

Bonus Actions

Grass Step.

Teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied spot it sees. The origin and destination spaces must contain grass.

Set Snare.

Creates a snare in a square area it can see within 30' of it that is 5 ft. on a side and 50%+ grass. 1st creature to moves into that space within next min: DC 15 Str save or be restrained by grasses. A creature including restrained creature can use action to free restrained creature via DC 15 Str check. It can have at most 3 snares set at a time. If it sets a 4th oldest ceases to function.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details