Slithy Tove 2014
CR 4 monstrosity
Small monstrosity, unaligned
STR10 (+0)
DEX20 (+5)
CON16 (+3)
INT5 (-3)
WIS14 (+2)
CHA9 (-1)
Distraction.
Each creature with Int 5+ that starts its turn within 5 ft. of the slithy tove must make DC 13 Wis save or be incapacitated until start of its next turn as it hears imaginary murmurings and sees movement in its peripheral vision. On success creature has advantage on saves vs. the Distraction of all slighty toves for the next 24 hrs.
Bonus Actions
Hidden Step.
Magically teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied space it can see and takes the Hide action.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details