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Sinstar 2014

CR 17 plant

Tiny plant, lawful evil


Armor Class
17 (natural armor)
Hit Points
275 (50d4+150)
Speed
5 ft.

STR5 (-3)
DEX14 (+2)
CON17 (+3)
INT21 (+5)
WIS18 (+4)
CHA15 (+2)

Saving Throws
Constitution +9, Intelligence +1, Wisdom +1
Skills
Perception +4
Resistances
acid, cold, fire, lightning
Damage Immunities
poison
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, prone
Senses
blindsight 60 ft., tremorsense 120 ft., passive Perception 14
Languages
Common, Deep Speech, telepathy 120'
Challenge
17 (18,000 XP) · Proficiency Bonus +6

Legendary Resistance (3/Day).

Choose to succeed failed save.

Spiny Defense.

A creature that touches the sinstar or hits it with melee attack while within 5 ft. of it takes 10 (3d6) piercing damage and if the target is a Humanoid it must make DC 19 Con save or contract the thrall sickness disease (see the Thrall Sickness trait).

Thrall Sickness.

A Humanoid infected with this disease manifests symptoms 1d4 days after infection which include excessive thirst increased desire for exposure to sunlight and the appearance of itchy bumps on the skin. This disease wears down the victim’s psyche while slowly transforming its body. Until the disease is cured at the end of each long rest the infected creature must make a DC 19 Con save. On a failure the creature’s Dex and Int scores are each reduced by 1d4. The reductions last until the infected creature finishes a long rest after the disease is cured. The infected creature dies if the disease reduces its Dex or Int score to 0. A Humanoid that dies from this disease transforms into a star thrall under the complete psychic control of the sinstar that infected it. This otherworldly disease can be removed by the greater restoration spell or similar magic.

Legendary Actions

Spines.

Makes one Spines attack.

Teleport.

Magically teleports up to 120' to an unoccupied spot it sees.

Detonate Thrall (Costs 2 Actions).

Orders one of its star thralls to explode. Each creature within 10 ft. of the thrall must make a DC 19 Dex save taking 10 (3d6) bludgeoning damage and 7 (2d6) piercing damage on a failed save or half damage if made.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details