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Sewer Weird 2014

CR 8 elemental

Large elemental, neutral evil


Armor Class
15 (natural armor)
Hit Points
136 (16d10+48)
Speed
30 ft., swim 60 ft.

STR10 (+0)
DEX19 (+4)
CON17 (+3)
INT5 (-3)
WIS10 (+0)
CHA3 (-4)

Saving Throws
Skills
Perception +0
Resistances
acid, cold; nonmagic B/P/S attacks
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Aquan
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Elemental Nature.

Doesn’t require air food drink or sleep.

Flammable Fumes.

If it takes fire it erupts in a gout of flame. The weird immediately takes 5 (2d4) thunder and each creature within 10 ft. of the weird must make DC 15 Dex save or take 3 (1d6) thunder and 7 (2d6) fire.

Water Form.

Can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide with o squeezing.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details