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Sazakan 2014

CR 8 elemental

Medium elemental, lawful neutral


Armor Class
16 (natural armor)
Hit Points
142 (19d8+57)
Speed
30 ft.

STR17 (+3)
DEX14 (+2)
CON16 (+3)
INT11 (+0)
WIS18 (+4)
CHA9 (-1)

Saving Throws
Wisdom +4
Skills
Perception +4
Resistances
nonmagic B/P/S attacks
Condition Immunities
exhaustion, paralyzed, petrified, poisoned
Senses
blindsight 30 ft., darkvision 60 ft., passive Perception 17
Languages
Aquan, Common, Giant
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Blizzard Heart.

Nearby weather responds to the sazakan’s desires. At the start of each hr sazakan can choose to change the precipitation and temperature within 1 mile of it by one stage up or down (no action required). This works like the changing weather conditions aspect of the control weather spell except sazakan can’t change wind conditions change immediately and sazakan can never make it warm hot or unbearable heat.

Icy Nature.

Infused with elemental power requires only half the amount of air food and drink a Humanoid of its size needs.

Wintry Aura.

At the start of each of the sazakan’s turns each creature within 5 ft. of it takes 7 (2d6) cold.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details