Savior Lumen 2014
CR 5 celestial
Large celestial, chaotic good
STR14 (+2)
DEX20 (+5)
CON18 (+4)
INT10 (+0)
WIS15 (+2)
CHA16 (+3)
Amphibious.
Can breathe air and water.
Fleeting Memory.
When it leaves creature’s sight creature must make DC 16 Wis save or remember swarm only as softly glowing lights.
Illumination.
Bright light in 20' radius and dim light an extra 20'.
Immortal Nature.
Doesn't require food drink or sleep
Magic Resistance.
Advantage: spell/magic effect saves.
Swarm.
Can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny celestial. Can't regain hp or gain temp hp.
Team Effort.
Considered to be a single Large creature to determine its carrying capacity and has advantage on Str checks made to push pull lift or break objects.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details