Wiki › Monsters & Creatures

Savior Lumen 2014

CR 5 celestial

Large celestial, chaotic good


Armor Class
15
Hit Points
114 (12d10+48)
Speed
20 ft., fly 50 ft., burrow 20 ft., swim 30 ft.

STR14 (+2)
DEX20 (+5)
CON18 (+4)
INT10 (+0)
WIS15 (+2)
CHA16 (+3)

Saving Throws
Constitution +7, Wisdom +5, Charisma +6
Skills
Perception +2
Resistances
acid, bludgeoning, cold, fire, piercing, radiant, slashing
Damage Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses
darkvision 120 ft., passive Perception 15
Languages
Celestial, Common, telepathy 60'
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Amphibious.

Can breathe air and water.

Fleeting Memory.

When it leaves creature’s sight creature must make DC 16 Wis save or remember swarm only as softly glowing lights.

Illumination.

Bright light in 20' radius and dim light an extra 20'.

Immortal Nature.

Doesn't require food drink or sleep

Magic Resistance.

Advantage: spell/magic effect saves.

Swarm.

Can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny celestial. Can't regain hp or gain temp hp.

Team Effort.

Considered to be a single Large creature to determine its carrying capacity and has advantage on Str checks made to push pull lift or break objects.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details