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Rakshasa, Slayer 2014

CR 9 fiend

Medium fiend, lawful evil


Armor Class
18 (natural armor)
Hit Points
142 (19d8+57)
Speed
30 ft.

STR14 (+2)
DEX20 (+5)
CON16 (+3)
INT13 (+1)
WIS14 (+2)
CHA18 (+4)

Saving Throws
Skills
Perception +2
Vulnerabilities
piercing from magic weapons wielded by good creatures
Senses
darkvision 60 ft., passive Perception 16
Languages
Common, Infernal
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Limited Magic Immunity.

Can’t be affected or detected by spells of 4th level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects.

Bonus Actions

Cunning Action.

Takes the Dash Disengage or Hide action.

Gain the Upper Hand.

The slayer studies one creature it can see within 30' of it granting the slayer advantage on the next attack roll it makes vs. the target before start of the slayer's next turn. If the attack hits slayer's weapon attack deals extra 9 (2d8) piercing damage.

Reactions

Shadow Leap.

When a creature moves into a space within 5 ft. of slayer while slayer is in dim light or darkness slayer can teleport to unoccupied space it can see within 30' of it. Destination must also be in dim light or darkness.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details