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Rakshasa, Myrmidon 2014

CR 3 fiend

Medium fiend, lawful evil


Armor Class
18 (scale mail, shield)
Hit Points
51 (6d8+24)
Speed
30 ft.

STR18 (+4)
DEX14 (+2)
CON18 (+4)
INT12 (+1)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Skills
Perception +1
Vulnerabilities
piercing from magic weapons wielded by good creatures
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Infernal
Challenge
3 (700 XP) · Proficiency Bonus +2

Arcane Weapons.

Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d4 force (included below).

Dedicated Warrior.

The myrmidon has advantage on saves vs. being charmed and frightened.

Limited Magic Immunity.

Can’t be affected or detected by spells of 1st level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects.

Tiger Tag Team.

Advantage on attack rolls vs. a creature if 1+ friendly rakshasa is within 5 ft. of creature and that rakshasa isn’t incapacitated.

Reactions

Allied Parry.

When a creature myrmidon can see attacks creature within 5 ft. of it myrmidon can impose disadvantage on attack roll. To do so myrmidon must be wielding a shield.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details