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Qumdaq 2014

CR 1/4 elemental

Small elemental, neutral


Armor Class
13 (natural armor)
Hit Points
18 (4d6+4)
Speed
30 ft., burrow 30 ft.

STR8 (-1)
DEX14 (+2)
CON13 (+1)
INT6 (-2)
WIS11 (+0)
CHA10 (+0)

Saving Throws
Wisdom +2
Skills
Perception +0
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 30 ft., tremorsense 30 ft., passive Perception 12
Languages
Terran
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Earth Glide.

Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.

Elemental Nature.

Doesn’t require air food drink or sleep.

Final Gift.

When it dies it bursts in a shower of sand. A qumdaq of dying qumdaq’s choice within 10 ft. of it regains 5 (2d4) hp or target gains 5 (2d4) temp hp if at its max.

Horde Tactics.

Has advantage on attack rolls vs. a creature if 1+ qumdaq’s ally is within 5 ft. of creature and ally isn’t incapacitated. Also qumdaq’s weapon attacks deal extra 2 (1d4) bludgeoning damage on a hit if 3+ qumdaq’s allies are within 5 ft. of target and allies aren’t incapacitated.

Sense Magic.

Senses magic within 60' of it at will. This otherwise works like detect magic but isn’t itself magical.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details