Qumdaq 2014
CR 1/4 elemental
Small elemental, neutral
Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.
Doesn’t require air food drink or sleep.
When it dies it bursts in a shower of sand. A qumdaq of dying qumdaq’s choice within 10 ft. of it regains 5 (2d4) hp or target gains 5 (2d4) temp hp if at its max.
Has advantage on attack rolls vs. a creature if 1+ qumdaq’s ally is within 5 ft. of creature and ally isn’t incapacitated. Also qumdaq’s weapon attacks deal extra 2 (1d4) bludgeoning damage on a hit if 3+ qumdaq’s allies are within 5 ft. of target and allies aren’t incapacitated.
Senses magic within 60' of it at will. This otherwise works like detect magic but isn’t itself magical.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details