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Pyrite Pile 2014

CR 6 elemental

Large elemental, unaligned


Armor Class
18 (natural armor)
Hit Points
136 (13d10+65)
Speed
30 ft.

STR20 (+5)
DEX10 (+0)
CON20 (+5)
INT5 (-3)
WIS8 (-1)
CHA19 (+4)

Saving Throws
Skills
Perception -1
Resistances
nonmagic B/P/S attacks
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, unconscious
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 9
Languages
understands Dwarvish and Terran but can't speak
Challenge
6 (2,300 XP) · Proficiency Bonus +3

False Appearance.

While motionless indistinguishable from normal pile of gold nuggets.

Gold Fever.

When a Humanoid or xorn that can see the pile starts its turn within 60' of pile creature must make DC 15 Wis save or be charmed until end of its next turn. Charmed creature must take Dash action and move toward pile by safest available route on its next turn trying to get within 5 ft. of pile.

Metal Sense.

Can pinpoint by scent the location of precious metals within 60' of it and can sense the general direction of Small or larger deposits of such metals within 1 mile.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details