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Púca 2014

CR 7 fey

Large fey, neutral evil


Armor Class
12
Hit Points
142 (19d10+38)
Speed
50 ft.

STR19 (+4)
DEX14 (+2)
CON15 (+2)
INT12 (+1)
WIS10 (+0)
CHA18 (+4)

Saving Throws
Strength +7, Charisma +7
Skills
Perception +0
Senses
darkvision 30 ft., passive Perception 13
Languages
Sylvan, Umbral
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Beguiling Aura.

The mere sight of the púca is a temptation for road-weary travelers. Whenever a creature that can see it starts its turn within 30' of it creature is charmed 1 min (DC 15 Wis negates). A charmed creature must take Dash action and move toward púca by safest available route on each of its turns trying to get within 5 ft. of the horse to mount it. Each time creature takes damage and at end of each of its turns it can re-save ending effect on itself on success. If creature’s save succeeds or effect ends creature immune to púca’s Beguiling Aura next 24 hrs.

Nightmarish Ride.

If a creature mounts the púca creature paralyzed and restrained by chains on púca’s back until the next dawn (DC 15 Cha negates paralysis and restrained). While it has a rider captured this way púca takes Dash or Disengage actions on each of its turns to flee with rider. After it moves 100' it disappears with captured rider magically racing along a nightmarish landscape. At the next dawn it returns to the space where it disappeared or the nearest unoccupied space the rider lands in an unoccupied space within 5 ft. of púca and púca flees. At the end of the ride rider suffers one level of exhaustion.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details