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Pescavitus 2014

CR 1 celestial

Small celestial, neutral good


Armor Class
13
Hit Points
44 (8d6+16)
Speed
swim 60 ft.

STR12 (+1)
DEX17 (+3)
CON15 (+2)
INT15 (+2)
WIS10 (+0)
CHA16 (+3)

Saving Throws
Wisdom +2, Charisma +5
Skills
Perception +0
Resistances
radiant
Senses
darkvision 120 ft., passive Perception 10
Languages
Celestial, telepathy 60'
Challenge
1 (200 XP) · Proficiency Bonus +2

Celestial Weapons.

Its weapon attacks are magical. When it hits with any weapon does extra 2d4 radiant (included below).

Immortal Nature.

Doesn't require food drink or sleep

Magic Resistance.

Advantage: spell/magic effect saves.

Piscine Curse.

When a creature reduces the pescavitus to 0 hp that creature is cursed for 5 days (DC 13 Cha negates). Cursed creature can be detected as a fiend with spells such as detect evil and good. In addition for the duration cursed creature gains only half the benefit of magic that restores hp and gains no benefits from finishing a long rest. A creature that consumes any amount of the flesh of a pescavitus is automatically cursed. Curse can be lifted by a remove curse spell or similar magic.

Water Breathing.

Can breathe only underwater.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details