Ooze, Sinkhole 2014
CR 4 ooze
Gargantuan ooze, unaligned
Move through space 1ft.+ wide with o squeezing.
Creatures can occupy space in center of cylinder formed by the ooze and each such space is always within ooze’s reach regardless of cylinder's size.
The sinkhole ooze doesn’t require sleep.
Can have up to 6 tendril-like Pseudopods at a time. Each can be attacked (AC 10; 10 hp; immunity to acid poison and psychic). Destroying Pseudopod deals no damage to ooze which can extrude a replacement on its next turn. Pseudopod can also be broken if creature takes an action and makes DC 14 Str check.
While it remains motionless is indistinguishable from interior of the pit or hole in the ground it is stretched across though interior walls appear wet.
Difficult surfaces even ceilings no ability check.
Bonus Actions
Stretches body around inner walls of a pit sinkhole or other circular opening in the ground. Stretched this way it forms a hollow cylinder up to 25 ft. tall up to 25 ft. radius. Ooze can end stretch as a bonus action occupying nearest unoccupied space to the hole.
Reactions
When 1+ creature falls down center of its cylinder can try to grab up to 2 of them. Each must make DC 14 Dex save or grappled (escape DC 14) in Pseudopod.
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details