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Ooze, Scintillating 2014

CR 12 ooze

Large ooze, neutral


Armor Class
15 (natural armor)
Hit Points
165 (22d8+66)
Speed
30 ft., climb 30 ft.

STR20 (+5)
DEX10 (+0)
CON16 (+3)
INT3 (-4)
WIS7 (-2)
CHA3 (-4)

Saving Throws
Skills
Perception -2
Damage Immunities
acid, cold, lightning, slashing
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, grappled, prone
Senses
blindsight 120 ft., passive Perception 16
Languages
—
Challenge
12 (8,400 XP) · Proficiency Bonus +4

Amorphous.

Move through space 1ft.+ wide with o squeezing.

Corrosive Form.

A creature that touches it or hits it with melee attack while within 5 ft. of it takes 10 (3d6) acid.

Ooze Nature.

Doesn’t require sleep.

Spider Climb.

Difficult surfaces even ceilings no ability check.

Reactions

Shed Oozling.

When it has more than 10 hp and is subjected to acid cold lightning or slashing it can lose 10 hp to create an oozling: same stats as scintillating ooze except it is Tiny has 10 hp can't make Weapon Thrashes and can't use this reaction or legendary actions.

Legendary Actions

Move.

Up to its speed with o provoking opportunity attacks.

Grasping Pseudopod.

Launches a pseudopod at one creature it can see within 30' of it. Target must make DC 17 Str save or be pulled up to 30' toward the ooze.

Lunging Attack (Costs 2 Actions).

Makes one Weapon Thrash attack at a creature it can see within 10 ft. of it.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details