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Ooze, Manure 2014

CR 1 ooze

Medium ooze, unaligned


Armor Class
7
Hit Points
45 (6d8+18)
Speed
20 ft., climb 20 ft.

STR14 (+2)
DEX5 (-3)
CON16 (+3)
INT1 (-5)
WIS6 (-2)
CHA1 (-5)

Saving Throws
Skills
Perception -2
Damage Immunities
acid, cold, slashing
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, prone
Senses
blindsight 60 ft., passive Perception 8
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Amorphous.

Move through space 1ft.+ wide with o squeezing.

Eye-Watering Stench.

Gives off an odor so pungent it can bring tears to the eyes. A creature that starts its turn within 20' of the ooze: disadvantage on attack rolls until the start of its next turn (DC 13 Con negates).

Flammable.

If it takes fire damage it bursts into flame until the end of its next turn. When it hits with Pseudopod attack while on fire the Pseudopod deals an extra 3 (1d6) fire.

Ooze Nature.

Doesn’t require sleep.

Reactions

Split.

When a Med or larger manure ooze is subjected to slashing damagesplits into 2 new oozes if it has 10+ hp. Each new ooze has half original's hp rounded down. New oozes are one size smaller than original.

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details