Ogre, Black Sun 2014
CR 8 giant
Large giant, lawful evil
STR20 (+5)
DEX13 (+1)
CON18 (+4)
INT10 (+0)
WIS12 (+1)
CHA14 (+2)
Infernal Runes.
Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects.
Unholy Blade.
Infused with unholy power the ogre’s weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below).
Reactions
Gauntleted Backhand.
When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone
Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details