Wiki › Monsters & Creatures

Ogre, Black Sun 2014

CR 8 giant

Large giant, lawful evil


Armor Class
17 (half plate, Infernal Runes)
Hit Points
152 (16d10+64)
Speed
30 ft.

STR20 (+5)
DEX13 (+1)
CON18 (+4)
INT10 (+0)
WIS12 (+1)
CHA14 (+2)

Saving Throws
Constitution +7, Wisdom +4, Charisma +5
Skills
Perception +1
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Giant, Orc
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Infernal Runes.

Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects.

Unholy Blade.

Infused with unholy power the ogre’s weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below).

Reactions

Gauntleted Backhand.

When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone

Source: Tome of Beasts 3 (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details